SplatStudy

Docs

SplatStudy is new and changes quickly. These pages follow the app as it is today. The app lists every shortcut in help › keyboard shortcuts.

Requirements

  • Browser: WebGPU, so the latest Chrome or Edge, or Safari 26 and later. On a browser without WebGPU the app says so instead of starting.
  • Desktop: 64-bit Windows today, macOS to follow; on Linux, build from source (download).
  • Input: a mouse works. A pen tablet is better: pen pressure sets the strength and the size of each stroke.

Getting started

Open app.splatstudy.com. The app starts with a clay sphere in the sculpt view on the left. Drag on the clay to sculpt; help › getting started shows the essentials.

To try it with a model right away, open one of the three plaster casts that come with the app: Brutus, the Venus de Milo or the Head of David. SMK, the National Gallery of Denmark, scanned them from its Royal Cast Collection and released them into the public domain (CC0).

The app follows your browser's language (Japanese, English or French); change it in the language menu. In the browser, your work is saved as you go and comes back after a reload.

The screen

  • Menu bar: file, edit, object, view, timelapse, navigation, language, window, help.
  • Sculpt (left view): your clay. Its toolbar holds the tool selector, the lighting and the view's aids.
  • Reference (right view): the model you study, with its own toolbar.
  • Panels on the sides, in groups that fold away: tool settings, subdivision, remeshing on the left; reference, alignment, crop, credit on the right. The window menu chooses which groups show.
  • Tab hides the panels, Shift Tab the reference view too. W swaps the sides.

Sculpting

Drag on the clay with the left button or the pen. A drag on the clay always sculpts, whatever the navigation style. Pick a tool on the sculpt view's toolbar, with its key, or hold Space over the clay for a pie menu of the tools.

toolkeysdoesopposite action
move1 Mpushes and pulls a whole region—
clay2 Cadds a layer of claydigs
flatten3 Tplanes the surface downfills hollows
smooth4 Sevens out the surface—
inflate5 Iswells the form outwardsdeflates
crease6 Xcuts a sharp lineraises a ridge
pinch7 Pdraws the surface together into an edgespreads it
mask8 Aholds the clay still where you painttakes the mask away

Try them here. Pick a tool or press its key, then drag on the clay. Hold Alt, Ctrl or Shift while you drag.

Interactive window: the tools on a clay sphere.

Modifiers

  • Hold Alt for the opposite action, as in the last column. In Blender and Maya style, where Alt moves the view, it's Ctrl.
  • Hold Shift to smooth with any tool.
  • In ZBrush style, hold Ctrl to paint the mask with any tool, Ctrl Alt to take it away. Ctrl + click on the background inverts the mask, Ctrl + drag on the background clears it (Cmd on a Mac). Masked clay shows darker.

Tool settings

  • size and strength: [ and ] change the size, Shift [ ] the strength.
  • Pen pressure scales both the strength and the size.
  • falloff (smooth, flat or sharp), for each tool, with its curve drawn under the choices. build-up: per stroke or accumulate.
  • stabiliser: the brush follows the pointer on a string, for steady lines.
  • symmetry x mirrors every stroke across the middle (left–right). It starts off: a study from a reference is rarely symmetric. When it's on, the mirrored brush shows on the clay in grey.

Levels and remeshing

  • The clay starts as a sphere with subdivision levels built in. Sculpt the broad forms on a low level and detail on a high one: Shift D goes down a level, D up, Shift U subdivides. The detail you added stays when you change a lower level.
  • voxel remesh (Shift R) rebuilds the clay as an even mesh, at the resolution you choose. quad remesh (Shift Q) rebuilds it as quads that follow its shape, from 1,000 to 20,000.
  • mesh from reference turns the cropped reference into a rough block of clay to refine — a block-in, not a copy.
  • mirror sculpt copies one side onto the other, either way. add chalk dusts the clay light blue; sculpting wipes it, so you see where you've worked.
  • Undo Ctrl Z, redo Ctrl Shift Z or Ctrl Y. new sphere starts again.

References

The right view holds the model you study. Drop a file on the window, or use file › import reference….

  • Gaussian splats: .ply (3DGS), .splat, .spz. Turn on view-dependent colour for splats that change colour with the side they're seen from.
  • Meshes and 3D scans: OBJ, PLY, STL, with their vertex colours
  • Images: pan and zoom, double-click to fit

A reference is centred and scaled when it opens, ignoring stray bits around it. In the reference panel, alignment sets its up axis and turns it, crop cuts away the floor and the background of a scan, and credit keeps its title, author, licence and source. The credit shows under the reference view and in every export that shows the reference.

Use references you have the right to use. The three plaster casts that come with SplatStudy are CC0.

Study aids

Each view has its own aids, switched on its toolbar or with a key; Shift + click on a toolbar button switches it in both views.

silhouetteKboth views as flat shapes, to compare outlines, with a match score when the cameras are linked
silhouette differenceShift Kwhere the clay is too big or too small, in colour
ghost overlayOthe reference laid over your clay
mirror viewRflips the picture, to see your errors fresh
plumb lineVa vertical line; drag its bob
gridG2 to 8 divisions
measure proportionsEdrag a length in each view and read their ratio
lightingBstudio, raking or top light on the clay
wireframeShift Wthe clay's edges

view › pose timer times sessions and rounds, with a clock at the top right.

Timelapse

Every stroke is recorded with its time. timelapse › watch timelapse shows the sculpture grow from the first sphere.

  • Play and pause, speeds ×10, ×60 and ×300, and a scrubber. Pauses longer than two seconds are shortened.
  • The replay rebuilds the clay exactly, bit for bit. You can't sculpt while it plays: back to sculpting returns to your clay.
  • export › timelapse video…: side by side, stacked or the sculpt alone; 16:9, 1:1 or 9:16; a speed or a length of 15, 30 or 60 seconds; a fixed view or a slow turntable; the elapsed time, a title and a turn at the end if you like. In the browser it's an MP4 video (or PNG images in a zip where the browser can't encode video); the desktop app saves PNG images into a folder.

Scenes and files

  • A scene holds the clay, its levels, its whole timelapse, the reference with its alignment and credit, the cameras and the study aids. Save with Ctrl S, open with Ctrl O. A copy without the timelapse is smaller to share.
  • file › import mesh… starts the sculpt from a mesh. export writes OBJ (with quads where the clay has them) or STL.
  • export › screenshot (Ctrl P) saves both views side by side as a PNG: as on screen, or 16:9, 1:1 or 9:16.

Keyboard shortcuts

The keys with the default ZBrush style. The app lists them in help › keyboard shortcuts, for the style you chose.

1–8, M C T S I X P Amove, clay, flatten, smooth, inflate, crease, pinch, mask
Space (hold)tool pie menu
Alt (hold)opposite action (Ctrl in Blender and Maya style)
Shift (hold)smooth
[ ]size
Shift [ ]strength
Ctrl Zundo
Ctrl Shift Z, Ctrl Yredo
Numpad 5 4 6 8 2front / back, left, right, top, bottom
Fframe the sculpt
Homereset the view
Tab, Shift Tabhide the panels, and the reference
Llink cameras
Wswap sides
R K O V G E Bmirror view, silhouette, ghost, plumb line, grid, measure, lighting
Shift K, Shift Wsilhouette difference, wireframe
Shift R, Shift Qvoxel remesh, quad remesh
Shift Usubdivide
Shift D or PgDn, D or PgUplevel down, level up
Ctrl I, Alt Minvert mask, clear mask
Ctrl Pscreenshot
Ctrl S, Ctrl Osave scene, open scene

On a Mac, Cmd takes the place of Ctrl.